Max vertex attributes: 16 Max varying vectors: 31 Max vertex uniform vectors: 4096 Max fragment uniform vectors: 4096 Max fragment texture image units: 32 Max vertex texture image units: 32 Max combined texture image units: 64 Max 2D texture size: 8192 x 8192 Max cube texture size: 16384 x 16384 x 6 Max texture anisotropy: 16 Point size range: 1 - 1023 Line width range: 1 - 1 Max viewport dimensions: 8192 x 8192 Max renderbuffer size: 8192 x 8192 Framebuffer RGBA bits: 8,8,8,8 depth + stencil bits: 24,8 subpixel bits: 4 MSAA samples: 4 MSAA sample buffers: 1 Supported formats for UBYTE render targets : RGBA RGB Supported formats for HALF_FLOAT render targets: RGBA RGB Supported formats for full FLOAT render targets: RGBA RGB Max multiple render targets buffers: 8 High float precision in vertex shader: 23 (-2127 - 2127) Medium float precision in vertex shader: 10 (-215 - 215) Low float precision in vertex shader: 10 (-215 - 215) High float precision in fragment shader: 23 (-2127 - 2127) Medium float precision in fragment shader: 10 (-215 - 215) Low float precision in fragment shader: 10 (-215 - 215) High int precision in vertex shader: 0 (-231 - 230) Medium int precision in vertex shader: 0 (-215 - 214) Low int precision in vertex shader: 0 (-215 - 214) High int precision in fragment shader: 0 (-231 - 230) Medium int precision in fragment shader: 0 (-215 - 214) Low int precision in fragment shader: 0 (-215 - 214) Supported extensions: ANGLE_instanced_arrays
EXT_blend_minmax
EXT_clip_control
EXT_color_buffer_half_float
EXT_depth_clamp
EXT_float_blend
EXT_frag_depth
EXT_polygon_offset_clamp
EXT_shader_texture_lod
EXT_texture_compression_bptc
EXT_texture_compression_rgtc
EXT_texture_filter_anisotropic
EXT_texture_mirror_clamp_to_edge
EXT_sRGB
OES_element_index_uint
OES_fbo_render_mipmap
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_astc
WEBGL_compressed_texture_etc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBGL_multi_draw
WEBGL_polygon_mode WebGL renderer: WebKit WebGL WebGL vendor: WebKit WebGL version: WebGL 1.0 (OpenGL ES 2.0 Chromium) Shading language version: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium) Unmasked renderer: ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver) Unmasked vendor: Google Inc. (Google)
Max vertex attributes: 16 Max varying vectors: 31 Max vertex uniform vectors: 4096 Max fragment uniform vectors: 4096 Max vertex uniform components: 16384 Max combined vertex uniform components: 245760 Max fragment uniform components: 16384 Max combined fragment uniform components: 245760 Max vertex output components: 128 Max fragment input components: 128 Max uniform buffer bindings: 72 Max uniform block size: 65536 Max vertex uniform blocks: 14 Max fragment uniform blocks: 14 Max combined uniform blocks: 60 Max fragment texture image units: 32 Max vertex texture image units: 32 Max combined texture image units: 64 Max transform feedback interleaved components: 128 Max transform feedback separate components: 4 Max transform feedback separate attributes: 4 Min program texel offset: -8 Max program texel offset: 7 Max 2D texture size: 8192 x 8192 Max 3D texture size: 2048 x 2048 x 2048 Max cube texture size: 16384 x 16384 x 6 Max array texture layers: 2048 Max texture LOD bias: 15 Max texture anisotropy: 16 Max elements vertices: 2147483647 Max elements indices: 2147483647 Point size range: 1 - 1023 Line width range: 1 - 1 Max viewport dimensions: 8192 x 8192 Max renderbuffer size: 8192 x 8192 Framebuffer RGBA bits: 8,8,8,8 depth + stencil bits: 24,8 subpixel bits: 4 MSAA samples: 4 MSAA sample buffers: 1 Supported formats for UBYTE render targets : RGB RGBA R8 R8UI RG8 RG8UI RGB8 RGB565 RGBA8 SRGB8_ALPHA8 RGB5_A1 RGBA4 RGBA8UI Supported formats for BYTE render targets : R8I RG8I RGBA8I Supported formats for SHORT render targets : R16I RG16I RGBA16I Supported formats for USHORT render targets : R16UI RG16UI RGBA16UI Supported formats for USHORT565 render targets : RGB RGB565 Supported formats for USHORT5551 render targets: RGBA RGB5_A1 Supported formats for USHORT4444 render targets: RGBA RGBA4 Supported formats for INT render targets : R32I RG32I RGBA32I Supported formats for UINT render targets : R32UI RG32UI RGBA32UI Supported formats for UINT10F11F11F render targets: R11F_G11F_B10F Supported formats for UINT2101010 render targets : RGB5_A1 RGB10_A2 RGB10_A2UI Supported formats for HALF_FLOAT render targets: R16F RG16F R11F_G11F_B10F RGBA16F Supported formats for full FLOAT render targets: R16F R32F RG16F RG32F R11F_G11F_B10F RGBA16F RGBA32F Max multiple render targets buffers: 8 Max color attachments: 8 High float precision in vertex shader: 23 (-2127 - 2127) Medium float precision in vertex shader: 10 (-215 - 215) Low float precision in vertex shader: 10 (-215 - 215) High float precision in fragment shader: 23 (-2127 - 2127) Medium float precision in fragment shader: 10 (-215 - 215) Low float precision in fragment shader: 10 (-215 - 215) High int precision in vertex shader: 0 (-231 - 230) Medium int precision in vertex shader: 0 (-215 - 214) Low int precision in vertex shader: 0 (-215 - 214) High int precision in fragment shader: 0 (-231 - 230) Medium int precision in fragment shader: 0 (-215 - 214) Low int precision in fragment shader: 0 (-215 - 214) Supported extensions: EXT_clip_control
EXT_color_buffer_float
EXT_color_buffer_half_float
EXT_conservative_depth
EXT_depth_clamp
EXT_float_blend
EXT_polygon_offset_clamp
EXT_texture_compression_bptc
EXT_texture_compression_rgtc
EXT_texture_filter_anisotropic
EXT_texture_mirror_clamp_to_edge
EXT_texture_norm16
NV_shader_noperspective_interpolation
OES_draw_buffers_indexed
OES_sample_variables
OES_shader_multisample_interpolation
OES_texture_float_linear
OVR_multiview2
WEBGL_clip_cull_distance
WEBGL_compressed_texture_astc
WEBGL_compressed_texture_etc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_lose_context
WEBGL_multi_draw
WEBGL_polygon_mode
WEBGL_stencil_texturing Max client wait timeout WebGL: 0 Max server wait timeout: 0 WebGL renderer: WebKit WebGL WebGL vendor: WebKit WebGL version: WebGL 2.0 (OpenGL ES 3.0 Chromium) Shading language version: WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium) Unmasked renderer: ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver) Unmasked vendor: Google Inc. (Google)